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- Deck Playstyle
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- Comment
Monster Cards | 30 | ||
---|---|---|---|
1 | Labrynth Cooclock | 1 | |
2 | Maxx "C" Forbidden Cards Forbidden Cards | 3 | |
3 | Labrynth Stovie Torbie | 2 | |
4 | Labrynth Chandraglier | 2 | |
5 | Crystal Beast Cobalt Eagle | 1 | |
6 | Ariane the Labrynth Servant | 3 | |
7 | Arianna the Labrynth Servant | 3 | |
8 | Keldo the Sacred Protector Limited Cards Limited Cards | 1 | |
9 | Mudora the Sword Oracle Limited Cards Limited Cards | 1 | |
10 | Arias the Labrynth Butler | 3 | |
11 | Lovely Labrynth of the Silver Castle | 1 | |
12 | Lady Labrynth of the Silver Castle | 3 | |
13 | Imsety, Glory of Horus | 3 | |
14 | Duamutef, Blessing of Horus | 1 | |
15 | Hapi, Guidance of Horus | 1 | |
16 | Qebehsenuef, Protection of Horus | 1 |
Spell Cards | 11 | ||
---|---|---|---|
1 | That Grass Looks Greener Forbidden Cards Forbidden Cards | 1 | |
2 | Triple Tactics Thrust | 3 | |
3 | Labrynth Labyrinth | 1 | |
4 | Walls of the Imperial Tomb | 3 | |
5 | King's Sarcophagus | 3 | |
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 |
Trap Cards | 19 | ||
---|---|---|---|
1 | Elemental Burst | 1 | |
2 | Trap Trick | 2 | |
3 | Ice Dragon's Prison | 2 | |
4 | Rainbow Bridge of Salvation | 3 | |
5 | Welcome Labrynth | 2 | |
6 | Destructive Daruma Karma Cannon | 3 | |
7 | Big Welcome Labrynth | 3 | |
8 | Transaction Rollback | 3 | |
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 |
Extra Deck | 15 | ||
---|---|---|---|
1 | Abyss Dweller | 1 | |
2 | Evilswarm Exciton Knight | 1 | |
3 | Number 80: Rhapsody in Berserk | 1 | |
4 | Number 41: Bagooska the Terribly Tired Tapir | 1 | |
5 | Number 60: Dugares the Timeless | 1 | |
6 | Beatrice, Lady of the Eternal Limited Cards Limited Cards | 1 | |
7 | Number 38: Hope Harbinger Dragon Titanic Galaxy | 1 | |
8 | Number 68: Sanaphond the Sky Prison | 1 | |
9 | Number 90: Galaxy-Eyes Photon Lord | 1 | |
10 | Dingirsu, the Orcust of the Evening Star | 1 | |
11 | The Zombie Vampire | 1 | |
12 | Garunix Eternity, Hyang of the Fire Kings | 1 | |
13 | Divine Arsenal AA-ZEUS - Sky Thunder | 2 | |
14 | Super Starslayer TY-PHON - Sky Crisis | 1 | |
15 |
Side Deck | 0 |
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Main Deck
60
Monster Cards
30
1
- Labrynth Cooclock
- X
- DARKLevel 1[Fiend/Effect]ATK 0DEF 0
- (Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.
1
2
- Maxx "C"
Forbidden Cards
Forbidden Cards
- X
- EARTHLevel 2[Insect/Effect]ATK 500DEF 200
- During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
3
- Labrynth Stovie Torbie
- X
- DARKLevel 2[Fiend/Effect]ATK 0DEF 2000
- (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.
2
4
- Labrynth Chandraglier
- X
- DARKLevel 3[Fiend/Effect]ATK 1500DEF 0
- (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.
2
5
- Crystal Beast Cobalt Eagle
- X
- WINDLevel 4[Winged Beast/Effect]ATK 1400DEF 800
- Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
1
6
- Ariane the Labrynth Servant
- X
- DARKLevel 4[Fiend/Effect]ATK 1800DEF 1100
- You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
●From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use each effect of "Ariane the Labrynth Servant" once per turn.
3
7
- Arianna the Labrynth Servant
- X
- DARKLevel 4[Fiend/Effect]ATK 1600DEF 2100
- If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
●From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.
3
8
- Keldo the Sacred Protector
Limited Cards
Limited Cards
- X
- EARTHLevel 4[Fairy/Effect]ATK 1200DEF 1600
- You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.
1
9
- Mudora the Sword Oracle
Limited Cards
Limited Cards
- X
- EARTHLevel 4[Fairy/Effect]ATK 1500DEF 1800
- You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.
1
10
- Arias the Labrynth Butler
- X
- DARKLevel 6[Fiend/Effect]ATK 1500DEF 2500
- During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.
3
11
- Lovely Labrynth of the Silver Castle
- X
- DARKLevel 8[Fiend/Effect]ATK 2900DEF 1900
- Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.
1
12
- Lady Labrynth of the Silver Castle
- X
- DARKLevel 8[Fiend/Effect]ATK 3000DEF 2900
- While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.
3
13
- Imsety, Glory of Horus
- X
- DARKLevel 8[Spellcaster/Effect]ATK 3000DEF 1800
- If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.
3
14
- Duamutef, Blessing of Horus
- X
- WATERLevel 8[Beast/Effect]ATK 0DEF 0
- If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.
1
15
- Hapi, Guidance of Horus
- X
- WINDLevel 8[Beast-Warrior/Effect]ATK 2400DEF 1600
- If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.
1
16
- Qebehsenuef, Protection of Horus
- X
- EARTHLevel 8[Winged Beast/Effect]ATK 2500DEF 2000
- If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.
1
Spell Cards
11
1
- That Grass Looks Greener
Forbidden Cards
Forbidden Cards
- X
- SPELL
- If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.
1
2
- Triple Tactics Thrust
- X
- SPELL
- If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
3
3
- Labrynth Labyrinth
- X
- SPELLField
- If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution.
●Also after that, destroy 1 card on the field.
If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.
1
4
- Walls of the Imperial Tomb
- X
- SPELLField
- This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.
3
5
- King's Sarcophagus
- X
- SPELLContinuous
- "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.
3
Trap Cards
19
1
- Elemental Burst
- X
- TRAP
- Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.
1
2
- Trap Trick
- X
- TRAP
- Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
2
3
- Ice Dragon's Prison
- X
- TRAP
- Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.
2
4
- Rainbow Bridge of Salvation
- X
- TRAP
- If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.
3
5
- Welcome Labrynth
- X
- TRAP
- Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.
2
6
- Destructive Daruma Karma Cannon
- X
- TRAP
- Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.
3
7
- Big Welcome Labrynth
- X
- TRAP
- Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.
3
8
- Transaction Rollback
- X
- TRAP
- Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.
3
Extra Deck
15
1
- Abyss Dweller
- X
- WATERRank 4[Sea Serpent/Xyz/Effect]ATK 1700DEF 1400
- 2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1
2
- Evilswarm Exciton Knight
- X
- LIGHTRank 4[Fiend/Xyz/Effect]ATK 1900DEF 0
- 2 Level 4 monsters
Once per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.
1
3
- Number 80: Rhapsody in Berserk
- X
- DARKRank 4[Fiend/Xyz/Effect]ATK 0DEF 1200
- 2 Level 4 monsters
You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.
1
4
- Number 41: Bagooska the Terribly Tired Tapir
- X
- EARTHRank 4[Fiend/Xyz/Effect]ATK 2100DEF 2000
- 2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
1
5
- Number 60: Dugares the Timeless
- X
- FIRERank 4[Fiend/Xyz/Effect]ATK 1200DEF 1200
- 2 Level 4 monsters
You can detach 2 materials from this card, then activate 1 of the following effects;
●Skip your next Draw Phase, also draw 2 cards, then discard 1 card.
●Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position.
●Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn.
You can only use this effect of "Number 60: Dugares the Timeless" once per turn.
1
6
- Beatrice, Lady of the Eternal
Limited Cards
Limited Cards
- X
- LIGHTRank 6[Fairy/Xyz/Effect]ATK 2500DEF 2800
- 2 Level 6 monsters
You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the GY, then using 1 "Dante" monster you control as material. (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn (Quick Effect): You can detach 1 material from this card; send 1 card from your Deck to the GY. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.
1
7
- Number 38: Hope Harbinger Dragon Titanic Galaxy
- X
- LIGHTRank 8[Dragon/Xyz/Effect]ATK 3000DEF 2500
- 2 Level 8 monsters
Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If another face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.
1
8
- Number 68: Sanaphond the Sky Prison
- X
- DARKRank 8[Rock/Xyz/Effect]ATK 2100DEF 2700
- 2 Level 8 monsters
Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.
1
9
- Number 90: Galaxy-Eyes Photon Lord
- X
- LIGHTRank 8[Warrior/Xyz/Effect]ATK 2500DEF 3000
- 2 Level 8 monsters
If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn.
��When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card.
��During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.
1
10
- Dingirsu, the Orcust of the Evening Star
- X
- DARKRank 8[Machine/Xyz/Effect]ATK 2600DEF 2100
- 2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
●Send 1 card your opponent controls to the GY.
●Attach 1 of your banished Machine monsters to this card as material.
1
11
- The Zombie Vampire
- X
- DARKRank 8[Zombie/Xyz/Effect]ATK 3000DEF 2800
- 2+ Level 8 monsters
If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.
1
12
- Garunix Eternity, Hyang of the Fire Kings
- X
- FIRERank 8[Pyro/Xyz/Effect]ATK 3000DEF 2000
- 2+ Level 8 monsters
If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.
1
13
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
- LIGHTRank 12[Machine/Xyz/Effect]ATK 3000DEF 3000
- 2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
2
14
- Super Starslayer TY-PHON - Sky Crisis
- X
- DARKRank 12[Fiend/Xyz/Effect]ATK 2900DEF 2900
- 2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
1
Side Deck
Main Deck
60
Extra Deck
15